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FIELD MANUAL — HOW TO PLAY

MOVEMENT & FIRING

ARSENAL

Your arsenal is finite and regenerates faster the longer you hold off deploying. Hit zero and the mission ends.

TARGETS

Targets can't be scared off — only drones remove them. Each has a spin-up delay before it starts firing back, then deals ongoing damage until destroyed. Threat rises: soldier < vehicle < vehicle convoy < enemy tank < weapons plant, with an attack helicopter boss on milestone levels.

EFFICIENCY & STREAKS

A clean kill with little wasted overkill earns an EFFICIENCY bonus and builds a streak multiplier. Clearing a level heals some health and raises your arsenal cap — the bonus shrinks each level.

SUPPLY CRATES

Occasionally telegraph in (olive/gold ring, no threat) — fire on it, tap/click it, or drive your carrier into that lane to collect. They roll an arsenal refill, a health boost, or (at higher levels) an EMP that stuns every active target's weapons. Ignore one too long and it disappears.

BATTLEFIELD EVENTS

Random events can turn a level: incoming artillery strikes, jammed comms, a high-value target, or a swarm-effectiveness window.

PAUSE

Press P at any time to pause the mission.

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