FIELD MANUAL — HOW TO PLAY
MOVEMENT & FIRING
- Move: Arrow keys or A/D (touch: the on-screen left/right buttons) — shifts your carrier between lanes.
- Fire: Space bar, click/tap a target, or the RELEASE button — releases your swarm on whatever's in your lane.
- Drone Release slider: sets how many drones go out per release. The red "NEED" tick shows exactly how many are left to finish your hovered/current target.
ARSENAL
Your arsenal is finite and regenerates faster the longer you hold off deploying. Hit zero and the mission ends.
TARGETS
Targets can't be scared off — only drones remove them. Each has a spin-up delay before it starts firing back, then deals ongoing damage until destroyed. Threat rises: soldier < vehicle < vehicle convoy < enemy tank < weapons plant, with an attack helicopter boss on milestone levels.
EFFICIENCY & STREAKS
A clean kill with little wasted overkill earns an EFFICIENCY bonus and builds a streak multiplier. Clearing a level heals some health and raises your arsenal cap — the bonus shrinks each level.
SUPPLY CRATES
Occasionally telegraph in (olive/gold ring, no threat) — fire on it, tap/click it, or drive your carrier into that lane to collect. They roll an arsenal refill, a health boost, or (at higher levels) an EMP that stuns every active target's weapons. Ignore one too long and it disappears.
BATTLEFIELD EVENTS
Random events can turn a level: incoming artillery strikes, jammed comms, a high-value target, or a swarm-effectiveness window.
PAUSE
Press P at any time to pause the mission.